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Soundtoys update
Soundtoys update






soundtoys update

#Soundtoys update skin

I made a combi skin for Devil-Loc Deluxe. Really, Selig Gain is the most eminently useful RE in the shop! -by default the first device in my insert chains So if the VST increases gain, and I 'trim' it to unity (via the 6:2), and then bypass (dedicated or FX), the VST is bypassed but not the 6:2. Problem is, there is no way to 'bypass' the Line Mixer 6:2 (no bypass switch) which is what I originally used for the trim function. Yes, I'm using the Bypass FX button, though I've experimented with the DIY bypass button approach too. Synchronous seemed a safe bet, and with all modules off I'm guessing it's virtually zero load on the CPU. I thought to use the MClass compressor but wasn't sure if it could possibly process the sound, even at zero settings? (I'm a bit naive at these things). The intel you've shared above is really useful. But for sharing I wanted to keep them all native Reason, for simplicity sake.

soundtoys update

Well in my own combinators I actually use a fantastic RE called Selig Gain. The new Channel EQ/dynamics would also work (☑8 dB) to, as would Pulveriser which offers gain from OFF, to unity 55%), to +7.4dB additional gain! Thats the Bypass FX button on the Combinator right? The regular "bypass" works, as does creating a dedicated bypass button (which is what I typically do).ĭepending on how much you want to be able to trim levels, in the past I've used MClass compressor as a trim for compatibility but it's limited to ☑2dB (unless you combine the input and the output for ☒4 dB). Can re-download at the updated link in the original post. So I've replaced it in the above combies with Synchronous, just utilizing Synchronous's level control (wanted to keep it Reason-native).

soundtoys update

I discovered that using Reason's 6:2 mixer for trim was a bad idea, as it's not bypass-able so when you hit the 'bypass' button the VST is bypassed but not the mixer.








Soundtoys update